Figma: Glass Effect Out of Beta

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Figma's Glass effect officially exited beta on January 27, 2026, bringing several new capabilities that expand both its creative range and design system integration. The GA release adds support for applying Glass to any object type β€” not just frames β€” along with non-uniform corner radius control, a new Splay property for controlling edge light refraction, and full variable support so Glass properties can be connected to design tokens. The rollout is gradual, with users receiving an in-product notification when access becomes available.


Overview

Figma's Glass effect, first introduced as a beta feature to enable glassmorphism-style UI design natively in Figma, officially graduated to general availability on January 27, 2026. The GA release is accompanied by four substantive enhancements that address key limitations of the beta and expand the effect's usefulness across a wider range of design contexts.

New Capabilities at GA

Apply Glass to Any Object

In beta, the Glass effect was limited to frames. The GA release removes this restriction: Glass can now be applied to any Figma object, including shapes, text, and components. This opens up significantly more creative use cases β€” from glassmorphic text treatments to freeform shape overlays β€” without needing to wrap objects in frames first.

Non-Uniform Corner Radius Control

Designers can now set independent corner radii on each corner of a Glass-applied object. Previously, corner radius was applied uniformly. The ability to round individual corners gives designers finer typographic and compositional control, particularly for cards, tooltips, and modals where corner asymmetry is part of the visual language.

Splay Property

The Splay property is a new control that determines how light bends around the edges of an object when the Glass effect is applied. Adjusting Splay allows designers to control the refraction feel β€” subtle and flat versus pronounced and prismatic β€” giving more nuance to the depth and lighting simulation of the effect.

Variable Support

Glass properties now accept Figma variables. Designers can connect Glass opacity, blur intensity, and color tints to design tokens in their system, allowing the effect to respond correctly to theme changes such as light/dark mode or brand variants. This integration makes Glass a first-class citizen in token-driven design systems rather than a one-off visual flourish.

Rollout

The update began rolling out on January 27, 2026, and will continue gradually over the following weeks. Users receive an in-product notification as soon as their access is enabled.