Mistral Vibe: Skills Added on Disk Are Picked Up Without /reload
Mistral Vibe 3.0.3 now picks up skills added or edited on disk in running sessions, with no /reload needed. The / menu also starts each skill's description with its scope (project, user or vibe) so skills are distinct from built-in commands, and a skill named like a built-in such as /retry is no longer listed.
Key Takeaways
- Skills created or edited on disk reach running sessions without
/reload. - The
/menu labels each skill with its scope: project, user or vibe. - Skills shadowed by built-in commands, like
/retry, no longer clutter the menu. post_agenthooks can target a specific agent withmatch, or the main agent withmatch = "main".- The hook payload now carries
agent_namefor the agent that finished. - An agent file named
mainis no longer loaded, as the name is reserved.
Skills update live
Before 3.0.3, creating or editing a skill file meant running /reload in an open session. Mistral Vibe now notices skills added or edited on disk and makes them available to running sessions automatically, which shortens the loop when writing and tuning skills.
Clearer slash menu
The / menu now begins each skill's description with its scope: project, user or vibe. This makes it easy to tell where a skill comes from and to separate skills from built-in commands. The menu also no longer lists a skill whose name matches a built-in command, such as /retry, because typing that name always ran the built-in anyway.
Related fixes
An agent file named main is no longer loaded, since the name is now reserved for hook matching. post_agent hooks gained a match option to run only after a given agent, or after the main agent with match = "main", and their payload now includes agent_name.