Mistral Vibe: Skills Added on Disk Are Picked Up Without /reload

Mistral VibeView original changelog

Mistral Vibe 3.0.3 now picks up skills added or edited on disk in running sessions, with no /reload needed. The / menu also starts each skill's description with its scope (project, user or vibe) so skills are distinct from built-in commands, and a skill named like a built-in such as /retry is no longer listed.

Key Takeaways

  • Skills created or edited on disk reach running sessions without /reload.
  • The / menu labels each skill with its scope: project, user or vibe.
  • Skills shadowed by built-in commands, like /retry, no longer clutter the menu.
  • post_agent hooks can target a specific agent with match, or the main agent with match = "main".
  • The hook payload now carries agent_name for the agent that finished.
  • An agent file named main is no longer loaded, as the name is reserved.

Skills update live

Before 3.0.3, creating or editing a skill file meant running /reload in an open session. Mistral Vibe now notices skills added or edited on disk and makes them available to running sessions automatically, which shortens the loop when writing and tuning skills.

Clearer slash menu

The / menu now begins each skill's description with its scope: project, user or vibe. This makes it easy to tell where a skill comes from and to separate skills from built-in commands. The menu also no longer lists a skill whose name matches a built-in command, such as /retry, because typing that name always ran the built-in anyway.

Related fixes

An agent file named main is no longer loaded, since the name is now reserved for hook matching. post_agent hooks gained a match option to run only after a given agent, or after the main agent with match = "main", and their payload now includes agent_name.

Mistral Vibe Skills Now Update Without /reload | Yet Another Changelog